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Pixelate Pro V1
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User rating: Not rated yet.
Date: 15-08-06
Submited by: jumpeye
Skill: beginner
Price: $ 25.50
 
About
Built by Jumpeye Creative Media Inc., Pixelate Pro v1 is a professional actionscript component that can be used along with your flash movies in order to perform high optimizated pixel tweening for text and vectorial shapes. The Pixelate Pro component is special designed for Flash MX 2004 (but it works on Flash 8 too) and needs to be included in FlashPlayer 7 movies. This effect has never been done before, not dynamic, in order to perform such an effect you would probably need a lot of images, a lot of kbytes and a lot of time. Using this component you're gonna save time, file size and, of course, money.

Buy, download and install the component using extension manager (FLASH 8 and FLASH MX 2004 Menu > Help > Manage Extensions). Than simply drag and drop the component in the first frame of your movie, outside the stage area. Once the component is in the movie you simply need to call the function on whatever movieclip you want, from anywhere. The pixelate function will not work properly on dynamic text and images enclosed into movieclips. The pixelate prototype is suited for vectorial shapes and static text enclosed, of course in movieclips. For image pixelate effect try to use the built in functions of the Flash 8.

» Features

The full syntax looks like the following, but do not forget that every parameter is optional. After you buy the component please look into the fla example file, you'll understand what does every param do. We also recommand to play a little bit with the params before using it, you might find interesting new tweens.

my_mc.pixelate(action:String, max:Number, speed:Number, color:String, widthProcent:Number, heightProcent:Number, nextFunc:Function)

action: an optional string that identifies what action will apply on the movieclip; default: "in" (options: "in", "out");
max: an optional integer that hold the maximum size of a sqare pixel; default: 30 (accepted values from 1 to 200);
speed: an optional divization/(multiplication) factor; default: 1.2 ;accepted values from 1 to 2; (cool effect values from 1.04 to 1.28)
color: an optional string color. The pixels in the transition will be colorred in this color or default black; default: "0x000000"
widthProcent: an optional multiplying number that multiplies the width of the pixel; defaul value: 1 ; accepted values from 0.1 to 2;
heightProcent: an optional multiplying number that multiplies the height of the pixel; defaul value: 1 ; accepted values from 0.1 to 2;
nextFunc: an optional function which is called right after the transition is done.


UI Access
Components panel under UI Pro Components – jumpEYE
Support address
Useful links
Code samples
The full syntax looks like the following, but do not forget that every parameter is optional. After you buy the component please look into the fla example file, you'll understand what does every param do. We also recommand to play a little bit with the params before using it, you might find interesting new tweens.

my_mc.pixelate(action:String, max:Number, speed:Number, color:String, widthProcent:Number, heightProcent:Number, nextFunc:Function)

action: an optional string that identifies what action will apply on the movieclip; default: "in" (options: "in", "out");
max: an optional integer that hold the maximum size of a sqare pixel; default: 30 (accepted values from 1 to 200);
speed: an optional divization/(multiplication) factor; default: 1.2 ;accepted values from 1 to 2; (cool effect values from 1.04 to 1.28)
color: an optional string color. The pixels in the transition will be colorred in this color or default black; default: "0x000000"
widthProcent: an optional multiplying number that multiplies the width of the pixel; defaul value: 1 ; accepted values from 0.1 to 2;
heightProcent: an optional multiplying number that multiplies the height of the pixel; defaul value: 1 ; accepted values from 0.1 to 2;
nextFunc: an optional function which is called right after the transition is done.

Exceptions:
1. The .pixelate() method is a movieclip prototype, so do not try to add this tweening to anything else but MovieClips. (enclose static TextFields, drawings or bitmaps into MovieClips before applying pixelate. Originate those to 0,0)
2. The content inside the movieclip that will be pixelated has to be originated on 0,0 (registration point 0,0); the content above 0,0 will not be rendered. If you need to move the movieclip try moving it from the stage but do not change it's content alignment.
3. mc.pixelate("out") will perform mc._visible = false. If you need to make it apear later use mc._visible = true
4. Do not start 2 or more pixelate actions within the same parentMc. For example you have 2 MC(movie clip) on _root. , do not use in the same time pixelate actions on _root.mc1 and _root.mc2, because the first tweeining MC will overlap with the other. Keep your actions one per approx 12 frames in the same linkage. In order to have 2 or more items pixelating in the same time, enclose those mc into other mc than enclose them on the stage, or wherever the linkage become the same. USAGE: _root.mc1.mc.pixelate(params) and _root.mc2.mc _pixelate(params). In this case the tweening mcs will be enclosed in each mc._parent wich are diffrent, so they do not overlap. For example see the last part of the fla included in the package.

» Code Samples

my_mc.pixelate("in");
my_mc.pixelate("in", 40, 1.12, "0x0033CC", 1, 1);
adress.my_mc.pixelate("out", 100, 1.18, "0x000000", 1, 0.2, callBackFunc);



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